

- GIDEROS API DOCUMENTATION HOW TO
- GIDEROS API DOCUMENTATION FULL
- GIDEROS API DOCUMENTATION SOFTWARE
- GIDEROS API DOCUMENTATION FREE
Local background = display.newImageRect( "background.png", 360, 570 ) In this a file, type in the highlighted command:. This is the Lua file with which the application starts, every time you run the app. The a file is the foundational "core program file" of every Solar2D project and you cannot create an app without it. Using your chosen text editor, locate and open the a file within your project folder. While there are ways to change the layering order of images and send them to the back or front of the display stack, we'll keep this project simple and load them in a logical order. Solar2D places everything on the screen from back to front in regards to layering, so the first image we load will exist behind other images that are loaded afterward. We have a lively, helpful team of Gideros experts, users and newcomers discussing the future of Gideros and games development.The first image that we need to load is the background. Gideros has an active, friendly community. Even more developer related documentation.
GIDEROS API DOCUMENTATION HOW TO
Gideros Wiki: The Gideros Wiki, containing a wealth of information with links to tutorials, community contributed classes and code snippets and tips and tricks on how to develop with Gideros.Reference Guide: API information about every class, method, event, property and plugin available in Gideros with examples of how to use them.Introduction: Everything from creating your first project and running it on device, to the basic concepts of OOP, File system and Events.Then we create a Bitmap object with our Texture, position it at coordinates (100, 100) and add it to the stage, which is the main container for all objects that should be drawn on screen.

To display an image, we first create the Texture object with its reference to an image file and an optional boolean parameter which indicates if the image should be anti-aliased. It is a fast and friendly language which is well established in the world of game development. Gideros uses Lua as its scripting language.
GIDEROS API DOCUMENTATION SOFTWARE

GIDEROS API DOCUMENTATION FULL
Full development set: Get everything you need from the start, including a lightweight IDE, players for Desktop and mobile devices as well as tools to manage your assets (Texture Packer, Font Creator).Native speed: Developed on top of C/C++ and OpenGL or Metal, your game runs at native speed and fully utilizes the power of CPUs and GPUs underneath.

Instant testing: While developing your game, it can be tested on a real device through Wifi in only 1 second – you don’t waste your time with an export or deploy process.
GIDEROS API DOCUMENTATION FREE
It is completely free for personal and commercial projects.
